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Contents  > Computers  > Artificial Life  > Artificial Worlds

      Critters
      Agents evolve to stay on the screen.
      http://www.oursland.net/projects/critters/
      Darwin Pond
      An imaginary gene pool, a primordial puddle of genetic surprises. Free download; Windows.
      http://www.ventrella.com/Darwin/darwin.html
      Eden
      A networked, self-generating artificial ecosystem by John McCormack. A CD-ROM version for Macintosh and Windows is available for on-line purchase.
      http://www.csse.monash.edu.au/~jonmc/projects/eden/eden.html
      Hardware Artificial Life (HAL)
      Lotus Artificial Life's Java cellular automata substrate capable of supporting evolving, self-reproducing organisms which are capable of universal computation.
      http://www.alife.co.uk/hal/index.html
      Individual-Based Fish Modeling At Humboldt State University
      Modeling software, theory, and applications. Instream flow model for trout. Salmon out-migration survival simulator.
      http://www.humboldt.edu/~ecomodel/
      Java, Artificial Life, and creature behaviour
      Java application simulates creature behaviours and movement. Available for free download, including source code, and a paper on Artificial Life.
      http://skyscraper.fortunecity.com/altavista/819/
      NecroBones Artificial Life Experiments
      Features three Java artificial life experiments.
      http://www.necrobones.com/alife/
      Pandamat
      Highlights the Pandamat artificial intelligence system.
      http://www.cswnet.com/~jwhitled/thesis.htm
      PolyWorld Information (author's site)
      Source of information, technical report, and source code for the PolyWorld computational ecology, maintained by Larry Yaeger, PolyWorld's author. (This site contains more up to date links and information than the PolyWorld page at the Santa Fe Institute site.)
      http://www.beanblossom.in.us/larryy/PolyWorld.html
      Quantum Flux: The Virtual Intelligence Matrix
      A model of human brain function designed by a neuroscientist at UCSD. The VIM is used to drive 3D characters who live in virtual worlds and can express emotion and creativity.
      http://www.qflux.org/
      The Virtual FishTank
      Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
      http://www.virtualfishtank.com/




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