A client-server game in which all mechanical objects(robots) can be programmed, using standard programming languages, to build an empire and battle other empires.
An experimental virtual world which integrates elements from user-interactive worlds, non-interactive evolutionary worlds, autonomous intelligent agents, and program competition games.
A multi-player real-time soccer simulation game. In this game, human-controlled soccer players compete or cooperate with AI-controlled soccer players. The game is implemented in Java using client-server architecture.