A game of dynastic inheritance, diplomatic intrigue and medieval warfare. Designed for up to sixty players, with another sixty or more positions played by the computer. Under development.
A turn-based wargame with emphasis on your diplomatic skills and strategy. The game starts at the beginning of 1901, before WW1, where you are at the command of one of the big seven nations of Europe.
Simulation war game based on the world situation as it was in 1914. Players are responsible for a country or empire and must consider many factors to survive.
Takes place in the Middle Ages, when mighty Kings ruled by fire and sword. The first scenario available is "Medieval Diplomacy", which is a strategic-level war game, where players rule historical kingdoms, leading their armies of armored warriors. Requires well-planned tactics, clever scheming, ruthless determination, and a player program that is free to download.
A modern day wargame including 95% of the world's nations. Play by E-mail or snail mail. Currently in production and looking for people to help shape the game.
This site is dedicated to supporting the play of board wargames and especially small wargames via electronic means. Utilities such as Cyberboard, Aide De Camp II, and VMAP are supported.
A private project as an adjunct to the Frontline Wargame Club and to provide scenarios of various modern wargames involving the Red/Soviet/Russian Armies.
Become the head of a European nation. Using diplomacy, economic planning and military power, compete against other players, through e-mail, for supremacy on the continent.
A turn-based game set in the real world in the not to distant future. Players take control of a real world nation and through the use of both political and military assets try to become a world super power and rule the entire globe.