This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. (October 31, 2005)
London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. (November 27, 2002)
Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. (July 25, 2002)
Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. (June 6, 2002)
University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research. (October 1, 2001)
National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design. (February 10, 2000)