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Contents  > Computers  > Virtual Reality  > Research Projects

    Aspergers Syndrome Interactive Project
    Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
    http://www.virart.nott.ac.uk/asi
    Cybersickness
    Includes an on-line database of literature and links relevant to the study of cybersickness.
    http://www.cybersickness.org
    Experimental Motion Capture
    A simple implementation of motion capture using a single video camera. Project report and source code available.
    http://www.geocities.com/gautham_anil/mcp.html
    High Performance Immersive Visualisation Group
    Learn more about the HPIVC and our IPT system also called CAVE.
    http://www.hpivc.rdg.ac.uk
    Human-Computer Interaction
    BUILD-IT is a graspable interface for virtual environments based on real bricks.
    http://www.fjeld.ch/hci
    Intelligent Virtual Environments
    Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
    http://www.staff.ncl.ac.uk/carlos.calderon/
    The Modeling Virtual Environments and Simulation Institute (MOVES)
    Researches and provides education in modeling, virtual environments and simulation.
    http://movesinstitute.org
    NICVE Salford
    Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
    http://www.nicve.salford.ac.uk/
    Optical Headtracking Technology
    Real time optical headtracking technology for virtual reality, military and cockpit applications.
    http://www.spicatek.com/HeadTracker/Headtracker.htm
    Presence Research Resources
    An academic resource site on virtual reality, telepresence and advanced media.
    http://www.presence-research.org
    Research Center for Virtual Environments and Behavior
    Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
    http://www.recveb.ucsb.edu
    ScienceSpace Project
    Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
    http://www.virtual.gmu.edu/
    SPIN - Spherical Projection Interface
    A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
    http://www.timesup.org/spin
    TU Vienna Virtual Environments group
    This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
    http://www.cg.tuwien.ac.at/research/vr/
    UNC Geometric and Physically-Based Modeling
    Projects on collision detection, solid modeling, visibility culling, and simplification.
    http://www.cs.unc.edu/~geom/
    UNC Nanomanipulator Project
    A virtual-environment interface to Scanned-Probe Microscopes.
    http://www.cs.unc.edu/Research/nano
    UNC Pixel-Planes and Pixel-Flow
    Research in revolutionary hardware architecture for 3D graphics.
    http://www.cs.unc.edu/~pxfl/
    The UNC Tracker Project
    6D pose estimation for humans and devices.
    http://www.cs.unc.edu/~tracker/
    UNC Walkthrough Project
    Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
    http://www.cs.unc.edu/~walk/
    USC Institute for Creative Technologies
    The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
    http://ict.usc.edu/
    Virtual European Statistical Laboratory
    This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
    http://www.geocities.com/christian.guittet/papers/online_information_98/
    Virtual Reality Laboratory in POSTECH University, Korea
    Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
    http://vr.postech.ac.kr




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